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Thursday, December 4, 2008

Professional SQL Server 2000 Database Design

About the Author
Louis is an avowed database nut. Currently he is toiling as the database architect for Education Networks
of America in Nashville, Tennessee, not to mention writing this book and hopefully one more.

Microsoft Windows XP Registry Guide

Chapter 1: Learning the Basics
Overview
The registry has a subtle but important role in Microsoft Windows XP. On one hand, the registry is
passive—it's just a big collection of settings sitting on your hard disk, and you probably don't think
much about it while you're editing a document, browsing the Internet, or searching for a file. On the
other hand, it plays a key role in all those activities. The settings in the registry determine how
Windows XP appears and how it behaves. They even control applications running on your
computer. This gives the registry great potential as a tool for power users or IT professionals,
enabling them to customize settings that aren't available in the user interface.
This chapter introduces the registry to you. First you learn about the registry's role and how it fits
into your world. Then I explain some important terminology to ensure that we're speaking the same
language, and you see how Windows XP organizes the registry. Next you learn about the tools I
use to edit the registry. And last, you see how Windows XP stores the registry on the hard disk.
Throughout this chapter, you'll find several tidbits that are useful beyond the registry. For example,
you learn about the two different architectures for storing numbers in memory, which IT
professionals run into as much outside the registry as inside.
This is all basic information, but don't skip this chapter. Read it once, and you'll be set for the rest of
this book

Maya Professional Tips and Techniques


Maya
®
Professional Tips
and Techniques.
Acknowledgments
My thanks go to the excellent editorial and production staff at Wiley, including my
acquisitions editor, Mariann Barsolo; my production editor, Martine Dardignac; and
my technical editor, Keith Reicher.
Special thanks to this book’s special contributors: Michael Stolworthy, Matt Orlich,
James Chandler, Kirk Buckendorf, Rocky Bright Jr., Joshua Perez, and Tim Kelly.
Special thanks to all the animators who have toiled before me and along with me.
3D animation is a wonderful, inspiring medium, particularly when so many pour their
passion into the work.
Special thanks to my family and friends who supported my wild ambitions. And
the biggest thanks go to my beautiful wife, Anita, who encouraged me all the way
despite all those late, late 3D nights.
I’d like to point out that several of the photos in this book were provided by the
photographers of Stock Xchng (www.sxc.hu). This is a wonderful site that provides
royalty-free, restriction-free material simply out of love of the medium. Additional
models were purchased from Turbo Squid (www.turbosquid.com), another excellent
service.
Customization and
MEL Scripting
MAYA TAKES THE lion’s share of high-end 3D work in
the feature film and visual effects industry. You can
trace this fact to one particular trait: the software
is infinitely customizable. The customization is not
restricted to multimillion-dollar productions, however.
You can customize Maya to your own tastes and
thereby work faster, more intelligently, and most
important, more comfortably. The most thorough and
powerful method of customization is the application
of MEL scripting. MEL is the underlying language on
which the entire program is built. Every single tool
and function within Maya has one or more lines of
MEL code associated with it

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